AI Insights · Timothy · April 2024
Top 5 Survival Games in Belarus Q1 2024
Discover the performance of the top 5 survival games in Belarus during Q1 2024, with insights on downloads, revenue, and active users.
During the first quarter of 2024, the top 5 survival games on a unified platform in Belarus showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.
Purple Monster Chapter 3 from A3 Home Studio saw a significant rise in weekly downloads early in the quarter, peaking at around 16.5K in the week of March 4th. However, downloads gradually decreased to approximately 2.7K by the end of March. Weekly active users followed a similar trend, starting at 1.1K and reaching a high of 18.8K in early March, before declining to 5.8K by the end of the quarter.
Hello Neighbor Nicky's Diaries by tinyBuild had fluctuating weekly downloads, beginning the year with 2.9K and peaking at 6.2K in late January. This number reduced to 1.6K by the end of March. Active users remained relatively stable, starting at 7.1K and staying around 10.5K throughout most of the quarter. The game's weekly revenue was minimal, with occasional small peaks.
Cursed house Multiplayer(GMM) from SUSSY BAKA LLC experienced a varied download pattern, with a notable peak of 7.8K in mid-February and another high of 4.2K in mid-March. Active users also saw a significant peak of 12.7K in mid-February, stabilizing around 8.7K towards the end of March.
Meme Hunters: Hide & Seek by playducky.com maintained a steady performance in downloads, ranging between 2.3K and 3.6K throughout the quarter. Its active user base was robust, starting at 18.6K and peaking at 20.4K in mid-March. Despite consistent user engagement, the game did not generate revenue during this period.
The Baby In Yellow from Team Terrible had a strong start in weekly downloads, with 8.8K in early January, but this number dropped to around 2.2K by the end of March. Active users followed a downward trend from 27.3K at the beginning of the year to approximately 9.9K by the end of the quarter. The game saw minimal revenue, with only a small peak in mid-February.
These insights are based on data from Sensor Tower. For more detailed information and additional insights, visit Sensor Tower.